Mentioned by 1 expert: From stage 2, the capacity of digital technologies for collaboration seemed to focus on board, near pods, wiki pages and documents. This is to disregard the most common gaming methods such as:

Twitch/Twitter plays (or all variations of let’s play together, where group of people jointly vote to choose the next move in a game)

Discord – for sharing tips and discuss[ing] strategies during collaborative moments

In-game collaboration – shown in Minecraft, Roblox and the likes commonly found in MMORPGs. (x1)

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