Mentioned by 1 expert: Puzzles, logical problems, spotting the odd one out, choosing the most effective spell (in games) at any given time. Basically, anything that involves, and/or requires, the person to “stop and think” even for a while. How to proceed in a puzzle within a game that requires the usage of in-game physics? What is the logical outcome of certain chain of events? These are just some examples how at individual level digital technologies, especially digital games, can promote, teach and foster critical thinking. Most of these lean on the design of the program or function (x1).

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