Mentioned by 5 experts, including:
• Role-playing games (x2);
• Some RPGs would also really fit into this game – but I think most mainstream ‘out of the box;’ RPGS would need customization (x1); 
• RPGs/adventure games (x1);
• Role-playing games.  They present a context in which to capture the students attention and provides learning opportunities within that same context.  This represents a marriage of Critical Thinking with Social-Emotional Engagement with a lesson (x1).

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