Mentioned by 3 experts, including:
• narrative/ story (incl. decision making) that inspires CT (x1);
• Adventure/narrative games where the story is pieced together by the player(s) e.g. Gone Home, Edith Finch, etc. are ideal for this, especially where they offer conflicting viewpoints on how the story should unfold. e.g. reading the journals of characters in Tacoma (from memory) reveals a conflict between two characters and it’s up to the player to determine who, if anyone, is at fault (x1);
• I feel narrative and story-based games, role-playing games and strategy games are most suited for promotion of critical thinking (x1).
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