Mentioned by 1 expert: It is hard to encompass informal learning practices that might be beneficial for students’ critical thinking skills, and I believe only profound interviews might shed more light on these cases. It is, however, much easier to evaluate the impact of digital games format on students’ critical thinking abilities if they were initially structured by teachers to be implemented in formal and non-formal environments. Therefore, it is a matter of purposes that teacher wants to achieve while technologies might be considered as mediators or tools. Through this perspective, the tools, which are chosen, might be of different modes but they need to be aligned with the purposes of learning session/particular learning activity or game (x1).
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