Mentioned by 1 expert: “Puzzles, logical problems, spotting the odd one out, choosing the most effective spell (in games) at any given time. Basically, anything that involves, and/or requires, the person to “stop and think” even for a while. How to proceed in a puzzle within a game that requires the usage of in-game physics? What is the logical outcome of certain chain of events? These are just some examples [of] how at individual level digital technologies, especially digital games, can promote, teach and foster critical thinking (x1).

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