Mentioned by 3 experts, including:
• Co-operative games with teacher’s guidance. Single-player games without guidance. Rest of the things rely on the design of the game, and the resources of education institute (x1);
• I don’t think there can be one specific answer to this particular item as the context of the problem, intended learning outcomes, classroom setting and the game being used will determine the most suitable/effective ‘mode’ which should be used (x1);
• … the tools, which are chosen, might be of different modes but they need to be aligned with the purposes of learning session/particular learning activity or game (x1).

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